Design Experiments

Here is where I like to post the highlights of adventures taken into various fields of design such as branding, interface, environment, or web design. I don’t claim to be the best at any of these - and that’s not the point. Rather, exploring these many domains that form the whole of “product experience” uncovers new patterns of thinking and modalities of work. The process often enriches my primary study: user experience, interface, and interaction design.



Web + Brand + Packaging Design

I worked with Medella, a healthcare startup aimed at delivering emergency medicine via aerial drones, to create branding, a web platform, and packaging systems that fit their company vision and constraints. The process for developing the brand, package, and web designs involved rounds of focus group testing with stakeholders followed by short design sprints.


Strong Apps

Mobile Game Design

During undergrad at Georgia Tech, I co-founded a mobile game development company called Strongapps with an iOS developer. Over the course of six month’s worth of late nights and weekends, we produced two mobile games: Dodge Hero and Booster Hero. The process taught me tremendous lessons about interdisciplinary collaboration. However, this experience also taught me the value of an evidence-based UX process that centers around a user and not the whims of the designer/developer.

Our third attempt in the mobile area came with Fret Trainer, an app that makes the process of learning musical notation for stringed instruments more fun and engaging than traditional learning methods. Refinement and improvement of early interfaces came with crude guerilla testing, but it got the job done. After release, I realized it was time to explore what I knew I didn’t know: an evidence-based process of learned methods in UX. The app was iOS and Android released in 2018, and has a 4.7 rating (172 reviews)



Visual Design

Passport is designed to entertain and calm the nerves of young cancer patients as they are processed through various clinical spaces. The app provides a way to play games in an “eye-spy” environment, along with a journaling function for capturing thoughts and feelings.


Mars Frontier

Concept Storyboarding

The Mars Frontier represents the first of many depictions of innovative space technologies in off-world contexts. The project began when a Chief of Engineering from GTRI wanted to create a concept board that featured a system of innovative technologies working together towards a goal.

That mission became the exploration of new territories on Mars by reconnaissance teams comprised of astronauts and their autonomous drone companions. The process for creating these images involved two weeks of semi-structured interviews with res space and mars researchers at Tech and two weeks of storyboarding in close collaboration with the client.


Equitable Lobby

Interactive Environment

A Senior Interior Designer from Gensler Atlanta requested renderings and concepts exploring interactive installations for Peachtree 100, an iconic skyscraper of Atlanta. The sketch and rendering above were selected for further development. This design, an 18 ft. diameter convex screen with a mirror overlay, is currently under construction. The expected total cost is approximated at $300,000.


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