UX Design | Fret Trainer
Fret Trainer makes the process of learning musical notation for stringed instruments fun and engaging. I worked on a team of two, one developer and one designer (me), to build the user experience from the ground up. The app was iOS and Android released in 2018, and has a 4.7 rating (172 reviews)
Interactive environments | NASA
Project Vapor Trail is an interactive installation at the NASA Kennedy Space Center created from a mosaic of tiles with hidden functionality. I consulted as an Interaction Designer with the role of envisioning and developing guest experiences built on an interactive technology platform. The interactive installation and experiences are now being implemented in 2019 at the park
Game Design | Booster Hero
During undergrad at Georgia Tech, I started a mobile game development company called Swinapps (named after my best friend and co-founder). Over six months, we produced two mobile games, Dodge Hero and Booster Hero, from scratch. In my role as UX Designer, I planned the user's interactions with the virtual objects and environment.
Visual Design | PASSPort Journey
Passport is designed to entertain and calm the nerves of young cancer patients as they are processed through various clinical spaces. The app provides a way to play games in an “eye-spy” environment, along with a journaling function for capturing thoughts and feelings.
Brand + Web Design | Medella
I worked with Medella, a healthcare startup aimed at delivering emergency medicine via aerial drones, to create a branding and website package that fit their company vision. The process for developing the brand involved rounds of focus group testing with stakeholders followed by short design sprints.
Concept Design | Mars Exploration
The Mars Frontier represents the first of many depictions of innovative space technologies in off-world contexts. The project began when a Chief of Engineering from GTRI wanted to create a concept board that featured a system of innovative technologies working together towards a goal. That mission became the exploration of new territories on Mars by reconnaissance teams comprised of astronauts and their autonomous drone companions. The process for creating this board involved two weeks of semi-structured interviews with GT resident researchers and two weeks of storyboarding in close collaboration with the client.
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